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    <title>Azrael&#39;s Mods: 7 Days to Die releases</title>
    <link>https://azraelsmods.com/7-days-to-die</link>
    <description>New versions of Azrael&#39;s 7 Days to Die mods.</description>
    <language>en</language>
    <lastBuildDate>Mon, 02 Nov 2026 22:35:09 GMT</lastBuildDate>
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    <item>
      <title>Zombie and Animal Bait 1.13.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
      <guid isPermaLink="false">7-days-to-die/zombie-and-animal-bait@1.13.0</guid>
      <pubDate>Mon, 02 Nov 2026 22:35:09 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>better control over Discord posts: webhook.txt now picks which posts are sent (tames: rare, all or off, with a minimum level; level milestones; evolutions; retirements; Alpha sightings and tames), how each one reads, and the bot name. Enabled=off or /thrall admin webhook off stop…</description>
      <content:encoded><![CDATA[<ul><li>better control over Discord posts: <code>webhook.txt</code> now picks which posts are sent (tames: rare, all or off, with a minimum level; level milestones; evolutions; retirements; Alpha sightings and tames), how each one reads, and the bot name. <code>Enabled=off</code> or <code>/thrall admin webhook off</code> stops them all. <code>/thrall admin webhook reload|test</code> without a restart. A webhook.txt that is only the URL still works.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Storage Backpack 1.0.4 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/storage-backpack#changelog</link>
      <guid isPermaLink="false">7-days-to-die/storage-backpack@1.0.4</guid>
      <pubDate>Mon, 02 Nov 2026 19:26:46 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>a backpack with things in it comes back as a Storage Backpack (Packed), not the plain one. So it no longer stacks with empty backpacks, drops out when it&#39;s inside another backpack you pack, and can&#39;t be scrapped. A placed backpack turns into the Packed block when you close it wit…</description>
      <content:encoded><![CDATA[<ul><li>a backpack with things in it comes back as a Storage Backpack (Packed), not the plain one. So it no longer stacks with empty backpacks, drops out when it&#39;s inside another backpack you pack, and can&#39;t be scrapped. A placed backpack turns into the Packed block when you close it with things inside.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Craftable Stained Glass 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/stained-glass#changelog</link>
      <guid isPermaLink="false">7-days-to-die/stained-glass@1.0.0</guid>
      <pubDate>Mon, 02 Nov 2026 12:42:04 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>first version.</description>
      <content:encoded><![CDATA[<ul><li>first version.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Craftable Canvas Signs 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/craftable-signs#changelog</link>
      <guid isPermaLink="false">7-days-to-die/craftable-signs@1.0.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:58:22 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>&lt;p&gt;Craftable Canvas Signs 1.0.0 is out.&lt;/p&gt;</description>
      <content:encoded><![CDATA[<p>Craftable Canvas Signs 1.0.0 is out.</p>]]></content:encoded>
    </item>
    <item>
      <title>No Ding Sound 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/no-ding-sound#changelog</link>
      <guid isPermaLink="false">7-days-to-die/no-ding-sound@1.0.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:58:11 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>&lt;p&gt;No Ding Sound 1.0.0 is out.&lt;/p&gt;</description>
      <content:encoded><![CDATA[<p>No Ding Sound 1.0.0 is out.</p>]]></content:encoded>
    </item>
    <item>
      <title>Slot Lock Fix 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/slot-lock-fix#changelog</link>
      <guid isPermaLink="false">7-days-to-die/slot-lock-fix@1.0.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:58:02 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>first version.</description>
      <content:encoded><![CDATA[<ul><li>first version.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Drone Loot Filter 1.2.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/drone-loot-filter#changelog</link>
      <guid isPermaLink="false">7-days-to-die/drone-loot-filter@1.2.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:57:45 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>&lt;p&gt;Drone Loot Filter 1.2.0 is out.&lt;/p&gt;</description>
      <content:encoded><![CDATA[<p>Drone Loot Filter 1.2.0 is out.</p>]]></content:encoded>
    </item>
    <item>
      <title>Gyro Safe 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/gyro-safe#changelog</link>
      <guid isPermaLink="false">7-days-to-die/gyro-safe@1.0.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:57:33 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>&lt;p&gt;Gyro Safe 1.0.0 is out.&lt;/p&gt;</description>
      <content:encoded><![CDATA[<p>Gyro Safe 1.0.0 is out.</p>]]></content:encoded>
    </item>
    <item>
      <title>Zombie and Animal Bait - Client UI 1.9.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait-ui#changelog</link>
      <guid isPermaLink="false">7-days-to-die/zombie-and-animal-bait-ui@1.9.0</guid>
      <pubDate>Fri, 30 Oct 2026 13:56:17 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>cleaner, tabbed roster (Thralls, Groups, Display, Keys, Tools) with a command bar, choosable columns and a window size setting; every per-thrall action on the thrall page; a bestiary, a session summary, a new thrall setup popup and a tame banner; damage numbers, target lines, a d…</description>
      <content:encoded><![CDATA[<ul><li>cleaner, tabbed roster (Thralls, Groups, Display, Keys, Tools) with a command bar, choosable columns and a window size setting; every per-thrall action on the thrall page; a bestiary, a session summary, a new thrall setup popup and a tame banner; damage numbers, target lines, a downed panel with Revive buttons, colour-blind HP bars; track a thrall on the compass, Alt+1-9 to call or stow, a go-to key, a bait crafting shortcut; grouped kill feed with a filter; German, Spanish, French and Portuguese labels; admin tabs for feed rates, the exclude list and every player&#39;s thralls. Parts need Bait 1.12.0.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Blood Moon Sound 1.5.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/blood-moon-sound#changelog</link>
      <guid isPermaLink="false">7-days-to-die/blood-moon-sound@1.5.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:49 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>players get an on-screen blood moon countdown, a warning banner, an optional red pulse at horde start, a survived clip at the dawn after a blood moon, and an in-game settings window (Insert or bmsound ui). Servers get a live countdown message that edits itself instead of re-posti…</description>
      <content:encoded><![CDATA[<ul><li>players get an on-screen blood moon countdown, a warning banner, an optional red pulse at horde start, a <code>survived</code> clip at the dawn after a blood moon, and an in-game settings window (<code>Insert</code> or <code>bmsound ui</code>). Servers get a live countdown message that edits itself instead of re-posting, Discord timestamps in each reader&#39;s time zone (<code>{when}</code>, <code>{whenat}</code>), live death alerts, a &quot;last one standing&quot; post, recap awards (MVP, First Blood, First to Fall, Untouchable, special zombies), saved horde history with server records, survival streaks, a weekly leaderboard, <code>/bm</code> in game chat, built-in warning and dawn sounds for everyone, and an alert when the blood moon day moves or is skipped.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Remove Any Entity 2.2.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@2.2.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:47 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>name -&gt; other lines and rae replace swap one creature for another at the same chance. name in &lt;biomes&gt; lines and rae remove &lt;name&gt; in &lt;biomes&gt; stop a creature in some biomes only. rae cull despawns creatures already out that the rules no longer allow (rae cull count just counts);…</description>
      <content:encoded><![CDATA[<ul><li><code>name -&gt; other</code> lines and <code>rae replace</code> swap one creature for another at the same chance. <code>name in &lt;biomes&gt;</code> lines and <code>rae remove &lt;name&gt; in &lt;biomes&gt;</code> stop a creature in some biomes only. <code>rae cull</code> despawns creatures already out that the rules no longer allow (<code>rae cull count</code> just counts); players, vehicles and Bait thralls are skipped.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Keep Backpacks 1.3.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/keep-backpacks#changelog</link>
      <guid isPermaLink="false">7-days-to-die/keep-backpacks@1.3.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:47 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>/mybag tells players where their death backpacks are. Death backpacks open only for their owner (and party/allies) for the first 15 minutes (OwnerOnly, OwnerOnlyParty, OwnerOnlyAllies). kbclear takes r=&lt;blocks&gt; to clear only near you, and count to only count. Now uses Harmony (th…</description>
      <content:encoded><![CDATA[<ul><li><code>/mybag</code> tells players where their death backpacks are. Death backpacks open only for their owner (and party/allies) for the first 15 minutes (<code>OwnerOnly</code>, <code>OwnerOnlyParty</code>, <code>OwnerOnlyAllies</code>). <code>kbclear</code> takes <code>r=&lt;blocks&gt;</code> to clear only near you, and <code>count</code> to only count. Now uses Harmony (the game&#39;s own <code>0_TFP_Harmony</code>), still server only.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Speedometer 1.1.1 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/speedometer#changelog</link>
      <guid isPermaLink="false">7-days-to-die/speedometer@1.1.1</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:46 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>speedo now works on multiplayer servers that don&#39;t have the mod (runs on the player&#39;s PC). DisplayName is Speedometer (MPH and KMH) so Nexus will accept the zip (it rejects a slash in the file name). Website is the GitHub repo, matching the other mods.</description>
      <content:encoded><![CDATA[<ul><li><code>speedo</code> now works on multiplayer servers that don&#39;t have the mod (runs on the player&#39;s PC). DisplayName is <code>Speedometer (MPH and KMH)</code> so Nexus will accept the zip (it rejects a slash in the file name). Website is the GitHub repo, matching the other mods.</li></ul>]]></content:encoded>
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    <item>
      <title>Quest Disconnect Fix 1.1.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/quest-disconnect-fix#changelog</link>
      <guid isPermaLink="false">7-days-to-die/quest-disconnect-fix@1.1.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:44 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>fix parties breaking after a robotic drone unloads (3.3). Website is the GitHub repo, matching the other mods. DisplayName is Quest Disconnect Fix (No Ghost Players and No Broken Parties) so Nexus will accept the zip (it rejects a comma in the file name).</description>
      <content:encoded><![CDATA[<ul><li>fix parties breaking after a robotic drone unloads (3.3). Website is the GitHub repo, matching the other mods. DisplayName is <code>Quest Disconnect Fix (No Ghost Players and No Broken Parties)</code> so Nexus will accept the zip (it rejects a comma in the file name).</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Spawn Tuner 1.1.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/spawn-tuner#changelog</link>
      <guid isPermaLink="false">7-days-to-die/spawn-tuner@1.1.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:44 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>wandering hordes (HordeFrequency, HordeSize), presets (spawns save/load/presets, ships chill and hard), ramps by game day (spawns ramp), and spawns shows zombies/animals alive and the next wandering horde.</description>
      <content:encoded><![CDATA[<ul><li>wandering hordes (<code>HordeFrequency</code>, <code>HordeSize</code>), presets (<code>spawns save/load/presets</code>, ships <code>chill</code> and <code>hard</code>), ramps by game day (<code>spawns ramp</code>), and <code>spawns</code> shows zombies/animals alive and the next wandering horde.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Craft From Chests 1.2.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/craft-from-chests#changelog</link>
      <guid isPermaLink="false">7-days-to-die/craft-from-chests@1.2.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:44 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>using chests for block upgrades and the Upgrade Bench is now a setting, UpgradeFromChests, and it is off by default. Set it to on in settings.txt to get the 1.1.x behavior back. ModInfo, site descriptions, and the README how-it-works paragraph match: crafting uses claim chests; u…</description>
      <content:encoded><![CDATA[<ul><li>using chests for block upgrades and the Upgrade Bench is now a setting, <code>UpgradeFromChests</code>, and it is <strong>off by default</strong>. Set it to <code>on</code> in <code>settings.txt</code> to get the 1.1.x behavior back. ModInfo, site descriptions, and the README how-it-works paragraph match: crafting uses claim chests; upgrades only when that setting is on.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Upgrade Bench 1.0.2 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/upgrade-bench#changelog</link>
      <guid isPermaLink="false">7-days-to-die/upgrade-bench@1.0.2</guid>
      <pubDate>Sat, 10 Oct 2026 23:33:50 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>forged-iron mods (Rad Remover, Barbed Wire, Metal Chain, Grave Digger, Bunker Buster, Iron Breaker, Wood Splitter) cost 4 iron for Q1→Q2, not 10, matching the other steps (4, 6, 8, 10, 12).</description>
      <content:encoded><![CDATA[<ul><li>forged-iron mods (Rad Remover, Barbed Wire, Metal Chain, Grave Digger, Bunker Buster, Iron Breaker, Wood Splitter) cost 4 iron for Q1→Q2, not 10, matching the other steps (4, 6, 8, 10, 12).</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Honk Door Fix 1.0.0 (7 Days to Die)</title>
      <link>https://azraelsmods.com/7-days-to-die/honk-door-fix#changelog</link>
      <guid isPermaLink="false">7-days-to-die/honk-door-fix@1.0.0</guid>
      <pubDate>Sun, 04 Oct 2026 19:48:33 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>first version.</description>
      <content:encoded><![CDATA[<ul><li>first version.</li></ul>]]></content:encoded>
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