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    <title>Remove Any Entity updates (7 Days to Die)</title>
    <link>https://azraelsmods.com/7-days-to-die/remove-any-entity</link>
    <description>New versions of Remove Any Entity for 7 Days to Die.</description>
    <language>en</language>
    <lastBuildDate>Fri, 30 Oct 2026 10:47:47 GMT</lastBuildDate>
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      <title>Remove Any Entity 2.2.0</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@2.2.0</guid>
      <pubDate>Fri, 30 Oct 2026 10:47:47 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>name -&gt; other lines and rae replace swap one creature for another at the same chance. name in &lt;biomes&gt; lines and rae remove &lt;name&gt; in &lt;biomes&gt; stop a creature in some biomes only. rae cull despawns creatures already out that the rules no longer allow (rae cull count just counts);…</description>
      <content:encoded><![CDATA[<ul><li><code>name -&gt; other</code> lines and <code>rae replace</code> swap one creature for another at the same chance. <code>name in &lt;biomes&gt;</code> lines and <code>rae remove &lt;name&gt; in &lt;biomes&gt;</code> stop a creature in some biomes only. <code>rae cull</code> despawns creatures already out that the rules no longer allow (<code>rae cull count</code> just counts); players, vehicles and Bait thralls are skipped.</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 2.1.0</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@2.1.0</guid>
      <category>7 Days to Die</category>
      <description>change spawns without a restart. rae reload applies an edited entities.txt straight away, and rae remove &lt;name&gt; / rae keep &lt;name&gt; edit the file from the console and apply it.</description>
      <content:encoded><![CDATA[<ul><li>change spawns without a restart. <code>rae reload</code> applies an edited <code>entities.txt</code> straight away, and <code>rae remove &lt;name&gt;</code> / <code>rae keep &lt;name&gt;</code> edit the file from the console and apply it.</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 2.0.1</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@2.0.1</guid>
      <category>7 Days to Die</category>
      <description>replaces Remove Zombie Dogs / Remove Entities on its Nexus page (the rement version is retired). A Twitch spawn whose creatures are all removed, with no usable Replacement=, is left unchanged (with one warning), the same as an emptied spawn group. It used to end up empty, which m…</description>
      <content:encoded><![CDATA[<ul><li>replaces Remove Zombie Dogs / Remove Entities on its Nexus page (the <code>rement</code> version is retired). A Twitch spawn whose creatures are all removed, with no usable <code>Replacement=</code>, is left unchanged (with one warning), the same as an emptied spawn group. It used to end up empty, which made the action rebuild its list every tick and never finish.</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 2.0.0</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@2.0.0</guid>
      <category>7 Days to Die</category>
      <description>renamed to Remove Any Entity. Now a code mod driven by entities.txt (any entity, all tiers, other mods&#39; entities), with rae / rae group console commands and typo warnings.</description>
      <content:encoded><![CDATA[<ul><li>renamed to Remove Any Entity. Now a code mod driven by <code>entities.txt</code> (any entity, all tiers, other mods&#39; entities), with <code>rae</code> / <code>rae group</code> console commands and typo warnings.</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 1.1.1</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@1.1.1</guid>
      <category>7 Days to Die</category>
      <description>fix IsEnemyGroup NRE spam from EnemyAnimalsSnowNight (only none left after removal).</description>
      <content:encoded><![CDATA[<ul><li>fix <code>IsEnemyGroup</code> NRE spam from <code>EnemyAnimalsSnowNight</code> (only <code>none</code> left after removal).</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 1.1.0</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
      <guid isPermaLink="false">7-days-to-die/remove-any-entity@1.1.0</guid>
      <category>7 Days to Die</category>
      <description>also remove coyotes, dire wolves, screamers; random zombie replacements.</description>
      <content:encoded><![CDATA[<ul><li>also remove coyotes, dire wolves, screamers; random zombie replacements.</li></ul>]]></content:encoded>
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    <item>
      <title>Remove Any Entity 1.0.0</title>
      <link>https://azraelsmods.com/7-days-to-die/remove-any-entity#changelog</link>
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      <category>7 Days to Die</category>
      <description>remove zombie dogs (rewrite of CraftManiac&#39;s old CSV-based mod for the new &lt;e n=... p=...&gt; format).</description>
      <content:encoded><![CDATA[<ul><li>remove zombie dogs (rewrite of CraftManiac&#39;s old CSV-based mod for the new <code>&lt;e n=... p=...&gt;</code> format).</li></ul>]]></content:encoded>
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