On the server
Unzip AzraelTurretClaimGuard into the server's Mods folder and restart the server. Players install nothing and can leave EasyAntiCheat on.
Shoot zombies, not walls
Server only
Your own turrets no longer chip away at your base. In vanilla every turret shot that hits a block damages it, so misses and shotgun spread slowly wear down the walls zombies stand against.
With this mod a player's turret does no block damage inside a protected land claim. Zombies still take full damage, and outside claims turrets work as in vanilla.

Unzip AzraelTurretClaimGuard into the server's Mods folder and restart the server. Players install nothing and can leave EasyAntiCheat on.
The placed auto turret, shotgun turret and M60 turret, plus the robotics junk turret and junk sledge. In vanilla the auto, shotgun and M60 turrets do 1 block damage per hit (x2 on wood), the junk turret 1 and the junk sledge 17 and up.
Which land claims stop a turret from damaging blocks: own (the turret owner's claim), allies (the owner's claim plus their allies', the default), any (every active claim) or off (vanilla everywhere).
on or off, default on. Covers the auto, shotgun and M60 turrets.
on or off, default on. Covers the junk turret and junk sledge.
on or off, default off. Writes a server log line for every blocked hit, for testing.
Server console commands. turretguard works in place of tcg.
tcgtcg reloadPick your settings and download a ready settings.txt, no file editing. 4 settings, each with a short explanation.