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    <title>Zombie and Animal Bait updates (7 Days to Die)</title>
    <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait</link>
    <description>New versions of Zombie and Animal Bait for 7 Days to Die.</description>
    <language>en</language>
    <lastBuildDate>Mon, 02 Nov 2026 22:35:09 GMT</lastBuildDate>
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      <title>Zombie and Animal Bait 1.13.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
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      <pubDate>Mon, 02 Nov 2026 22:35:09 GMT</pubDate>
      <category>7 Days to Die</category>
      <description>better control over Discord posts: webhook.txt now picks which posts are sent (tames: rare, all or off, with a minimum level; level milestones; evolutions; retirements; Alpha sightings and tames), how each one reads, and the bot name. Enabled=off or /thrall admin webhook off stop…</description>
      <content:encoded><![CDATA[<ul><li>better control over Discord posts: <code>webhook.txt</code> now picks which posts are sent (tames: rare, all or off, with a minimum level; level milestones; evolutions; retirements; Alpha sightings and tames), how each one reads, and the bot name. <code>Enabled=off</code> or <code>/thrall admin webhook off</code> stops them all. <code>/thrall admin webhook reload|test</code> without a restart. A webhook.txt that is only the URL still works.</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.12.1</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
      <guid isPermaLink="false">7-days-to-die/zombie-and-animal-bait@1.12.1</guid>
      <category>7 Days to Die</category>
      <description>fix: spike traps, barbed wire, blade traps and electric fences no longer kill thralls (TrapsSpareThralls, on by default).</description>
      <content:encoded><![CDATA[<ul><li>fix: spike traps, barbed wire, blade traps and electric fences no longer kill thralls (<code>TrapsSpareThralls</code>, on by default).</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.12.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
      <guid isPermaLink="false">7-days-to-die/zombie-and-animal-bait@1.12.0</guid>
      <category>7 Days to Die</category>
      <description>thralls guard your backpack when you die, rush to you at low HP, walk quietly while you crouch and make no heat; /t short commands and aliases; /thrall scream, pvp, duel, secondchance, retire, kennel, goto, stats; catch-up XP, owner XP share and quest kill credit; a named Alpha a…</description>
      <content:encoded><![CDATA[<ul><li>thralls guard your backpack when you die, rush to you at low HP, walk quietly while you crouch and make no heat; <code>/t</code> short commands and aliases; <code>/thrall scream</code>, <code>pvp</code>, <code>duel</code>, <code>secondchance</code>, <code>retire</code>, <code>kennel</code>, <code>goto</code>, <code>stats</code>; catch-up XP, owner XP share and quest kill credit; a named Alpha after every horde night (Feast bait only); new Thrall Whistle item, Bait Feeder and Thrall Kennel blocks; per-creature caps, taming resistance, <code>config preset casual|default|hardcore</code>, an admin audit log and a name filter. See [Bait/README.md](Bait/README.md#new-in-1120).</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.11.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
      <guid isPermaLink="false">7-days-to-die/zombie-and-animal-bait@1.11.0</guid>
      <category>7 Days to Die</category>
      <description>stronger animal thralls: they keep up with the day-based level wild zombies start at, and deal 50% more and take a third less damage (AnimalDayLevels, AnimalDamagePct, AnimalToughPct).</description>
      <content:encoded><![CDATA[<ul><li>stronger animal thralls: they keep up with the day-based level wild zombies start at, and deal 50% more and take a third less damage (<code>AnimalDayLevels</code>, <code>AnimalDamagePct</code>, <code>AnimalToughPct</code>).</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.10.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
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      <category>7 Days to Die</category>
      <description>perks at levels 10/25/50, guard posts, patrol routes, blood moon mode, /thrall top leaderboard, /thrall scout, /thrall evolve, admin heal/revive/tp, and Discord posts for rare tames, level milestones and evolutions.</description>
      <content:encoded><![CDATA[<ul><li>perks at levels 10/25/50, guard posts, patrol routes, blood moon mode, <code>/thrall top</code> leaderboard, <code>/thrall scout</code>, <code>/thrall evolve</code>, admin heal/revive/tp, and Discord posts for rare tames, level milestones and evolutions.</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.9.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
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      <category>7 Days to Die</category>
      <description>thralls by name, /thrall here, where, move, deaths, teams, auto-heal, a low bait warning, uneaten bait comes back to the thrower, new Lure Bait (zombies only), bait stacks to 100.</description>
      <content:encoded><![CDATA[<ul><li>thralls by name, <code>/thrall here</code>, <code>where</code>, <code>move</code>, <code>deaths</code>, teams, auto-heal, a low bait warning, uneaten bait comes back to the thrower, new Lure Bait (zombies only), bait stacks to 100.</li></ul>]]></content:encoded>
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      <title>Zombie and Animal Bait 1.8.0</title>
      <link>https://azraelsmods.com/7-days-to-die/zombie-and-animal-bait#changelog</link>
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      <category>7 Days to Die</category>
      <description>per-thrall auto-revive with plain bait (/thrall autorevive &lt;n&gt;).</description>
      <content:encoded><![CDATA[<ul><li>per-thrall auto-revive with plain bait (<code>/thrall autorevive &lt;n&gt;</code>).</li></ul>]]></content:encoded>
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