Azrael's Mods

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Remove Any Entity

Choose what spawns

Server only

Choose which zombies and animals stop spawning. entities.txt lists every vanilla entity that spawns naturally, all commented out. Remove the # in front of a name, then restart.

A name also removes its tiered versions. zombieScreamer removes the feral, radiated, charged, and infernal screamers. A full name such as zombieScreamerRadiated removes just that one. Names from other mods work too.

Download remove-any-entity-2.2.0.zipNexus

Remove Any Entity preview

What it does

Where it applies

Every spawn group: biomes, POI sleepers, wandering and blood moon hordes, and screamer scouts, as the game loads entity groups. Twitch spawn actions too. Creatures already in the world stay. An admin can still spawnentity anything.

What fills the gap

The remaining chances are rescaled, so the rest of a group spawns in the removed entities' place. A group left with nothing real gets a random pick from Replacement (10 basic zombies by default). Its original chance of nothing is kept, so rare spawns stay rare.

Commands

Server console commands. Creatures already in the world stay unless you cull them.

Server: consoleAlso: removeanyentity

rae
Removed entities, and what changed when the world loaded.Admin
rae group <name>
What a spawn group can spawn now, with chances.Admin
rae remove <name>
Stop it (and its tiers) spawning, saved and applied now.Admin
rae remove <name> in <biome>[,<biome>]
Stop it spawning in the open world of those biomes only: pine_forest, burnt_forest, desert, snow, wasteland.Admin
rae replace <name> <other>
Spawn <other> wherever <name> would have spawned.Admin
rae keep <name>
Let it spawn again. Undoes remove, remove-in and replace.Admin
rae cull [name]
Despawn creatures already out that the rules no longer allow. Players and Bait thralls are never touched.Admin
rae cull count [name]
Only count what cull would despawn.Admin
rae reload
Re-read entities.txt and apply it now.Admin

Build your entities.txt

Pick your settings and download a ready entities.txt, no file editing. 53 creatures to remove, swap, or limit by biome, plus 1 setting.

Build your entities.txt

Pick what stops spawning, what stops only in some biomes, and what gets swapped for something else. A name covers all its versions (feral, radiated, charged, infernal).

everyday zombies
Arlene zombieArlene
Marlene zombieMarlene
Darlene zombieDarlene
Party Girl zombiePartyGirl
Nurse zombieNurse
Joe zombieJoe
Steve zombieSteve
Tom Clark zombieTomClark
Business Man zombieBusinessMan
Boe zombieBoe
Moe zombieMoe
Yo zombieYo
Janitor zombieJanitor
Inmate zombieInmate
Lab zombieLab
Utility Worker zombieUtilityWorker
Male Hazmat zombieMaleHazmat
Skateboarder zombieSkateboarder
Soldier zombieSoldier
Biker zombieBiker
Lumberjack zombieLumberjack
Female Fat zombieFemaleFat
Fat Hawaiian zombieFatHawaiian
Bowler zombieBowler
Crawler zombieSteveCrawler
special and biome zombies
Screamer zombieScreamer
Spider zombie zombieSpider
Cop zombieFatCop
Feral wight zombieWight
Demolisher (boss) zombieDemolition
Mutated (wasteland) zombieMutated
Burnt (burnt forest) zombieBurnt
Rancher (desert) zombieRancher
Plague spitter (desert) zombiePlagueSpitter
Chuck (snow) zombieChuck
Frostclaw (snow) zombieFrostclaw
zombie animals
Zombie dog animalZombieDog
Dire wolf animalDireWolf
Zombie bear animalZombieBear
Zombie vulture animalZombieVulture
Zombie boar (boss) animalZombieBoar
Grace, the boss boar animalBossGrace
wild animals (hostile)
Wolf animalWolf
Coyote (the 'jackals') animalCoyote
Bear animalBear
Bear cub animalBearSmall
Mountain lion animalMountainLion
Boar animalBoar
Snake animalSnake
wild animals (harmless, hunted for food)
Stag animalStag
Doe animalDoe
Rabbit animalRabbit
Chicken animalChicken

Spawned instead when removals leave a spawn spot with nothing at all

Goes in Mods/AzraelRemoveAnyEntity/entities.txt. Put it in the mod folder on the server, then type rae reload in the server console.

v2.2.0Current

  • name -> other lines and rae replace swap one creature for another at the same chance. name in <biomes> lines and rae remove <name> in <biomes> stop a creature in some biomes only. rae cull despawns creatures already out that the rules no longer allow (rae cull count just counts); players, vehicles and Bait thralls are skipped.
Older versions (v2.1.0, v2.0.1, v2.0.0, v1.1.1, v1.1.0, v1.0.0)

v2.1.0

  • change spawns without a restart. rae reload applies an edited entities.txt straight away, and rae remove <name> / rae keep <name> edit the file from the console and apply it.

v2.0.1Download v2.0.1

  • replaces Remove Zombie Dogs / Remove Entities on its Nexus page (the rement version is retired). A Twitch spawn whose creatures are all removed, with no usable Replacement=, is left unchanged (with one warning), the same as an emptied spawn group. It used to end up empty, which made the action rebuild its list every tick and never finish.

v2.0.0Download v2.0.0

  • renamed to Remove Any Entity. Now a code mod driven by entities.txt (any entity, all tiers, other mods' entities), with rae / rae group console commands and typo warnings.

v1.1.1

  • fix IsEnemyGroup NRE spam from EnemyAnimalsSnowNight (only none left after removal).

v1.1.0

  • also remove coyotes, dire wolves, screamers; random zombie replacements.

v1.0.0

  • remove zombie dogs (rewrite of CraftManiac's old CSV-based mod for the new <e n=... p=...> format).

Good to know

  • Server only. Players install nothing. In single player it goes in your own Mods folder.
  • Challenges that need a removed creature, such as Kill 50 coyotes, cannot be completed.
  • Formerly Remove Zombie Dogs, later Remove Entities. Same Nexus page.
  • Coming from Remove Zombie Dogs or Remove Entities: delete the old RemoveZombieDogs folder first, since this version has its own mod id. The old rement list does not carry over. Uncomment the same names in entities.txt; animalZombieDog, animalCoyote, animalDireWolf, and zombieScreamer match the old defaults.

Alongside other mods

Don't run it next to the old RemoveZombieDogs folder. Delete that one.

Report a problem

This report is for Remove Any Entity on 7 Days to Die.